Mines
Twenty-five tiles and a bomb count you choose yourself. That choice is your variance dial, and the odds behind it are simple enough to work out exactly.
How Mines works
Twenty-five tiles, and you choose how many of them are bombs — anywhere from 1 to 24. Reveal a safe tile and your multiplier rises. Reveal a bomb and the round ends. Cash out whenever you want.
Choosing the bomb count is choosing your variance, out in the open. Three bombs gives a gentle climb over many picks; twenty-four is one pick at a huge multiplier. The house edge is the same either way.
The odds, exactly
With three bombs on the board, the first pick is safe 22 times in 25 — 88%. The second is 21 in 24, the third 20 in 23. Chain them and the probability of surviving five picks is about 50%: five picks is a coin flip, not the safe stretch it feels like.
| Bombs | Safe picks | Chance of getting there |
|---|---|---|
| 1 | 5 | about 81% |
| 3 | 3 | about 67% |
| 3 | 5 | about 50% |
| 5 | 5 | about 29% |
| 10 | 3 | about 20% |
| 24 | 1 | 4% |
Standard 25-tile board, rounded to whole percentages.
Where players go wrong
The classic mistake is the long tail. A multiplier that has already climbed feels safer than it is, because the surviving-picks probability falls fastest at the end — with three bombs, going from ten safe picks to twelve costs you more probability than the first six combined.
Pick a target before the round, not during it. The game is designed so that the moment you are up feels exactly like the moment before you are not.
Frequently asked questions
Is the bomb placed after I pick?
How many mines should I set?
Is there an auto mode?
What is the biggest possible multiplier?
Keep reading
Play Mines
Pick your bomb count and your exit before you start.
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